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  1. #1
    Mapper Shermstyle23 is on a distinguished road Shermstyle23's Avatar
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    Adding Assassination gametype to map?

    Been working on a map that I will release here when completed but I would like to add the Assassination game type. I have seen tutorials on how to add all the other game types, including Retrieval but cannot find anything on google regarding how to add the Assassination game mode. If anybody has any idea where I can find any information on it or knows how to add that game type, please share!

    So much work goes into map making that it just makes sense to add all game types to the map so that it has more of a chance to succeed.

    Thanks in advance!

  2. #2
    Bronze/Mapper ChuBBz is on a distinguished road ChuBBz's Avatar
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    I believe Assassination is a mod based gametype, we have played it at BluE ZonE. I know if the map has all the stock gametypes we can set up assassination (I'm not sure exactly which 'stock' gametype is required).

    I found this, but it doesnt go into great detail about which gametype is used... as its attackers and defenders with no respawn, my guess would be S&D http://bashandslash.com/boards/viewtopic.php?f=5&t=1357

    Chubbz

  3. #3
    Administrator CaptCom is on a distinguished road CaptCom's Avatar
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    ChuBBz is right. Its mods' based. You have nothing special to add to your map. Just all spawns to be sure all gametypes based on a mod is possible.

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  4. #4
    Bronze/Mapper BU|D-ToX is on a distinguished road BU|D-ToX's Avatar
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    For OW based mods


    Level requirements ------------------
    Spawnpoints: classname mp_ass_spawn_attackers_start, mp_ass_spawn_defenders_start
    All players spawn from these at the beginning of the round.

    Spectator spawnpoints: classname mp_global_intermission
    Spectators spawn from these and intermission is viewed from these positions. At least one is required, any more and they are randomly chosen between.

    Extraction Zone: classname trigger_radius targetname ass_extraction_zone
    Extraction zone that the VIP needs to reach. game["attackers"] = "allies"; game["defenders"] = "axis";
    This sets which team is attacking and which team is defending. Defenders need to protect the extraction zone or kill the VIP.

    Note: In the case the map doesn't support the above VIP assets natively this implementation of VIP will try to use the location of the bombsites from Sabotage to determine the position of the extraction zones.


    If the gametype is implemented into another mod, it will depend on how it's coded.

  5. #5
    Mapper [FFC]Kyrax is on a distinguished road [FFC]Kyrax's Avatar
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    if you add sabotage gametype a map,map support assasination gametype same time,ass. mod use sabotage spawns and change bombsite to extraction zone,no neeed extra anything for assasination gametype,map must be support sabotage gametype,only this enought.

  6. #6
    Mapper Shermstyle23 is on a distinguished road Shermstyle23's Avatar
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    Sweet! Now I know I can at least add this game type. Just need to know how.

    So if I want to add this "Assassination" game type and actually place the spawns for attackers & defenders and place the extraction zone, what would I have to do?

    Thanks for the responses and hope it helps other mappers!

  7. #7
    Administrator CaptCom is on a distinguished road CaptCom's Avatar
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    Like I said as long as all gametypes are available in your map, you have nothing to do. The mod should uses the actual gametypes, spawns.
    Mods like OW uses SAB spawns and prefabs for many custom gametypes.

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