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  1. #1
    Junior Member gamester is on a distinguished road
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    Exclamation Problems with Prypiat, Chernobyl

    Downloaded this map and had a look around it, here are my initial findings....

    I tested it with the eXtreme+ 2.6 mod

    On loading my test server I noticed this console error

    ERROR: xmodel 'vehicle_small_hatch_blue_destroyed' not found
    ERROR: Cannot find xmodel 'vehicle_small_hatch_blue_destroyed'.
    ERROR: xmodel 'vehicle_80s_hatch1_brn_destroyed' not found
    ERROR: Cannot find xmodel 'vehicle_80s_hatch1_brn_destroyed'.


    I started the test with ctf, as this is the gametype played on our servers

    As you can see there are no flags or flag markers anywhere on the map, or on the compass, but there are ctf spawns.

    Running around I noticed the 'default' vehicle, lol, twice on this map.



    Then I managed to get out of the playable area.


    I then tested the other 4 stock gametypes, which appeared to work ok (only tested 1 radio spawn in hq)

    I was running around checking out the other map features when I happened upon a large unseen hole in the map....oh!




    This image shows the appoximate spot


    Other points I noticed where...

    There is no sound when a player walks on the bridge.
    I also felt that the bridge appeared to be going nowhere (just seemed a little oddly placed to me).

    In dx9, when moving from West to East in the map there was a really annoying light reflection just to the front left of my character, most of the time it is one single light spot, but often, depending on where you are in the map, it splits into several light spots.


    I must say that I had my doubts about this map when I saw the name, as most other Pripyat (or Prypiat as is the case here) maps tend to be rather sniper orientated, and I see this one being no different.

    On a purely personal note, I'm not a fan of WWII games that depict such things as Helicopters, T.V'S, Computers and Coke vending machines and such like, but that's just me, and I'm sure that when the final version has been completed that there will be servers and players that will enjoy it for what it is. Add to this the file size, for what I consider will end up being a snipefest map, and it's just too much for me to consider placing it on our server. I know you have stated that this is how you will create all future maps that you make, but for me the realism of playing a WWII game is lost in such a map.

    I thank you for keeping CoD2 fresh with this new map, and please don't be offended by my opinions, as an old saying goes 'You can please some of the people, some of the time. But you can't please all of the people, all of the time'.

    Keep them maps coming.

  2. #2
    Mapper AFirstTImeMapMaker is on a distinguished road AFirstTImeMapMaker's Avatar
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    I am sorry the map had alot of bugs, most of which are already fixed in the new version.

    The reflection problem (last issue) I can not fix, the reason its like that is because there is no normal maps. I purposly made no normal maps because the file size would be a over 80 mb.

    Other problems are fixed, it just took long to release a new version because I have a ton load of school work to do.

    Here is the new version:

    http://www.mediafire.com/?k7wp6yi1dmepvc4


    I know some people don't like Modern maps in a WW2 game but I cant think of any ideas at the moment that I could do that would use WW2 textures and models.
    Last edited by AFirstTImeMapMaker; May 1st, 2012 at 14:27.

  3. #3
    Mapper AFirstTImeMapMaker is on a distinguished road AFirstTImeMapMaker's Avatar
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    I retract the statement above.

    I plan to use WW2 textures and models again, but probably not COD2's models. I am currently eyeing to do a W@W map but for COD2.

    I want to support COD2 the best I can, thats why I just released a new update for my new map (mp_prypiat)

    I have a couple more maps planned for COD2.

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