I want to handle the player's camera after enter the game,such as creating a camera to replace the player's camera and moving it along a path.
But there are some trouble. I check those script file in \maps.and i found the two files "_camsys.gsc" and "_createcam.gsc" which may be writed to control the camera.But it seemed that they just build the camera for "intro" or "end" of a level.
I also tried to write some code.but failed.The result is that when i hit the trigger.the player and the camera was freezed. But i could see the ent of the camera moving along the curve.
below is the code and screenshot
My question is that:
How does the camera work in game.and how to handle the camera in sp? Is there any article which described that?
Any advice will be appreciated, Thank you!
getent("cutscene_begin","targetname") waittill ("trigger", player);
//maps\_camsys::playback_scene( "smash" );
level.smash_cam = spawn("script_camera", (64 ,1856 ,-512));
valid_player = false;
players = get_players();
for( i = 0; i < players.size; i++ )
if( player == players[i] )
valid_player = true;
assert( valid_player );
player thread first_shot(player);
points = ; times = ;
i = 0;
points[i] = (64 ,1856 ,-512); times[i] = 0; i = i + 1;
points[i] = (64 ,1536, -320); times[i] = 3; i = i + 1;
points[i] = (64 ,1224 ,-512); times[i] = 5; i = i + 1;
points[i] = (64 ,968 ,-320); times[i] = 7; i = i + 1;
curve1 = getcurve();
for(i = 0; i < points.size; i ++)
addnodetocurve(curve1, points[i], times[i]);
// Assign cam to curve, give target point, turn on camera.
targetPoint = tar.origin;
player waittill("curve_end", curve1);