+ Reply to Thread
Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 35
  1. #1
    Mapper privateparts is on a distinguished road privateparts's Avatar
    Join Date
    Jan 2012
    Location
    england
    Age
    37
    Posts
    122
    Reviews
    Read 0 Reviews
    Rep Power
    3

    custom background ambience sound

    hi thanx for your help so far what i really want to do in my latest map is to be able to put my own background custom ambience sound into it but there doesn't seem to be a step by step idiots guide on how to do it if someone could help out i would be vey grateful. cod 4

  2. #2
    Mapper WyldManM is on a distinguished road WyldManM's Avatar
    Join Date
    Mar 2008
    Location
    United States
    Posts
    154
    Reviews
    Read 0 Reviews
    Rep Power
    7
    are you looking for ambient background (as in stock ) or custom sound to insert as needed intot he map where you want it(recommended)

  3. #3
    Mapper privateparts is on a distinguished road privateparts's Avatar
    Join Date
    Jan 2012
    Location
    england
    Age
    37
    Posts
    122
    Reviews
    Read 0 Reviews
    Rep Power
    3

    reference to sound

    yes sorry i would like to put a custom background ambience sound to replace the stock ones if thats possible to play in the map while you run around thanks for the reply.

  4. #4
    Mapper/Moderator DaWizz will become famous soon enough DaWizz's Avatar
    Join Date
    Jan 2008
    Location
    Netherlands
    Age
    41
    Posts
    430
    Reviews
    Read 0 Reviews
    Rep Power
    10
    Asuming your have these files already in your zone_source :
    -------------------------------------------
    sound,common,mp_mapname,!all_mp
    sound,generic,mp_mapname,!all_mp
    sound,voiceovers,mp_mapname,!all_mp
    sound,multiplayer,mp_mapname,!all_mp
    sound,mp_mapname,mp_mapname,!all_mp

    -------------------------------------------

    In your raw/maps/mp/mapname.gsc, add the following :

    ambientPlay("whateveryoulike");

    In most cases there already is a ambientPlay, delete the old ambientPlay.


    In your raw/soundaliases/mp_mapname.csv, add the following :

    whateveryoulike,,ambient/ambient_whateveryoulike.wav,.2,,ambience,,,,,ambient,streamed,,looping,,mp_mapname,,,,,,,0.2,,,,,1

    Small explanation :

    whateveryoulike = name of the ambientPlay
    ambient = folder in raw/sound
    ambient_whateveryoulike.wav = filename of your wave file that you like to be played, placed inside ambient folder.You can also use a mp3 file *
    mp_mapname = change this to your mapname

    * If you use a mp3 file, don't forget to add the mp3 file to the mp_mapname.iwd.
    Winners never quit, quitters never win.
    -----------------------
    Codutility Moderator
    Mapping Tech.

  5. #5
    Mapper privateparts is on a distinguished road privateparts's Avatar
    Join Date
    Jan 2012
    Location
    england
    Age
    37
    Posts
    122
    Reviews
    Read 0 Reviews
    Rep Power
    3
    i dont have a .csv file created in raw soundaliases folder so what do i need twrite in their is it just what you adviced or should there be more in there and how do you set up a file like this in your iwd file if it is an mp3 file as i have never done this before it seems i need all the steps to do this successfully thanx for the help and patience.

  6. #6
    Mapper privateparts is on a distinguished road privateparts's Avatar
    Join Date
    Jan 2012
    Location
    england
    Age
    37
    Posts
    122
    Reviews
    Read 0 Reviews
    Rep Power
    3
    Quote Originally Posted by DaWizz View Post
    Asuming your have these files already in your zone_source :
    -------------------------------------------
    sound,common,mp_mapname,!all_mp
    sound,generic,mp_mapname,!all_mp
    sound,voiceovers,mp_mapname,!all_mp
    sound,multiplayer,mp_mapname,!all_mp
    sound,mp_mapname,mp_mapname,!all_mp

    -------------------------------------------

    In your raw/maps/mp/mapname.gsc, add the following :

    ambientPlay("whateveryoulike");

    In most cases there already is a ambientPlay, delete the old ambientPlay.


    In your raw/soundaliases/mp_mapname.csv, add the following :

    whateveryoulike,,ambient/ambient_whateveryoulike.wav,.2,,ambience,,,,,ambient,streamed,,looping,,mp_mapname,,,,,,,0.2,,,,,1

    Small explanation :

    whateveryoulike = name of the ambientPlay
    ambient = folder in raw/sound
    ambient_whateveryoulike.wav = filename of your wave file that you like to be played, placed inside ambient folder.You can also use a mp3 file *
    mp_mapname = change this to your mapname

    * If you use a mp3 file, don't forget to add the mp3 file to the mp_mapname.iwd.
    hi mate i need an idiot guide to show me from the very start to the very end step. i don't know why people don't do this as potentially good mappers are being held back from making great maps could you help please.
    Last edited by privateparts; April 25th, 2012 at 06:51.

  7. #7
    Admin MelVin is on a distinguished road MelVin's Avatar
    Join Date
    Aug 2008
    Location
    Canada
    Age
    36
    Posts
    449
    Reviews
    Read 0 Reviews
    Rep Power
    9
    Here is a tut I did for COD5.

    http://www.codutility.com/vb/showthr...nd-to-your-map

    Hopefully it will make sense when you apply it DaWizz's mini tut above. Remember the header in my tut is from cod5, you'll need to make sure you sue one from cod4/MW1( at the top of the soundalias files,check a stock file if your not sure)
    If not post and we can go from there. Good luck Harry.

    BTW, try to look at the WaW tuts, a lot will apply to the cod4/MW1 mapping process, they are the same engine, with minor differences.
    Last edited by MelVin; April 25th, 2012 at 08:54.

    Codutility Admin
    Mapping and Mod Tech.
    Portfolio: http://www.claytondomino.com

  8. #8
    Mapper/Moderator DaWizz will become famous soon enough DaWizz's Avatar
    Join Date
    Jan 2008
    Location
    Netherlands
    Age
    41
    Posts
    430
    Reviews
    Read 0 Reviews
    Rep Power
    10
    Sorry for not replying to this thread.I forgot to subscribe it

    Anyway, if you still need help on this, just post and i should receive an email since now I subscribed to this thread
    Winners never quit, quitters never win.
    -----------------------
    Codutility Moderator
    Mapping Tech.

  9. #9
    Mapper privateparts is on a distinguished road privateparts's Avatar
    Join Date
    Jan 2012
    Location
    england
    Age
    37
    Posts
    122
    Reviews
    Read 0 Reviews
    Rep Power
    3

    thanx but need cod 4 tut that works

    yes i just need a tut for cod4 custom sound ambience for the background music that works. I have had people giving me clues and breadcrumbs but this is no good i need a bullet proof tut. There are to many things that need to be done, I have my mp3 and I have tried the csv file and zone file and everything else. I just need as i say a bullet proof one that works i hope this makes my query more clearer.
    Last edited by privateparts; April 26th, 2012 at 04:23. Reason: mistype

  10. #10
    Mapper/Moderator DaWizz will become famous soon enough DaWizz's Avatar
    Join Date
    Jan 2008
    Location
    Netherlands
    Age
    41
    Posts
    430
    Reviews
    Read 0 Reviews
    Rep Power
    10
    OK give me the name of your map and the name of the mp3 file you like to use.
    I wil go from there.
    Winners never quit, quitters never win.
    -----------------------
    Codutility Moderator
    Mapping Tech.

+ Reply to Thread
Page 1 of 4 1 2 3 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts