In my singleplayer game My problem is that my one of my enemy a.i actor won't go to the goal
node
that i placed for him. the player triggers 3 bad guys who ride in a
russian uaz jeep the 3rd guy is suppose to get out and go right to his
goal node but he sits there[smilie=confused][/smilie]
There are plenty of path nodes spread about and i tested one of my hero
actor
to go to that goal node and he does without any problems. so it's not a
pathfinding issue. perhaps vehicle spawn group have that problem?
Connect_path is checked mark in the level compiling option and i double
checked the spelling in my map scripts
///////////////////////////////////////////////////////////////////////
/////////////////////////////
iprintln("i move to inside housa");
level.house_guy = getent( "house_guy", "script_noteworthy" );/////the
bad guy
level.house_guy setgoalnode (getnode("house_guy_point1",
"targetname"));///// he not going to this.
level.house_guy.bravery = 50000 ;
level.house_guy.goalradius = 12;
please help!