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Thread: Dead Man's Camp

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    Mapper {N2N}Shadow is on a distinguished road {N2N}Shadow's Avatar
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  4. #14
    Moderator DRUMBUM is on a distinguished road DRUMBUM's Avatar
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    This looks awesome. Great work so far. I really like the incline- I didn't see page 2 at first with all the new hotness and had to edit my post- I stupidly suggested snow!! Looks really great like this Shadow!
    Last edited by DRUMBUM; April 20th, 2017 at 02:17.

  5. #15
    Administrator MelVin is on a distinguished road MelVin's Avatar
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    Have to agree with Drum! lighting is looking great so far! keep it up:

    Codutility Admin
    Mapping and Mod Tech.
    Portfolio: http://www.claytondomino.com

  6. #16
    Mapper {N2N}Shadow is on a distinguished road {N2N}Shadow's Avatar
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    Thank you both

  7. #17
    Mapper Ieuan is on a distinguished road Ieuan's Avatar
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    Lighting and overall layout look perfect to me, great job on this.

  8. #18
    Mapper {N2N}Shadow is on a distinguished road {N2N}Shadow's Avatar
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    Thanks again

    This is the first time I've really tried building something on a elevation like this. It has been tedious placing grass and other models, but really brings the environment to life.

    I have to say the game really makes this look good. Other then unwanted light bleeding through brush, the dynamic lighting in III is pretty amazing.


    Also thought about trying to do do this for cod4 too...Can I port the textures and grass models over to the same locations in 4? Will the grass models show up in radiant allowing me to rename them or something?

  9. #19
    Mapper {N2N}Shadow is on a distinguished road {N2N}Shadow's Avatar
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