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Forum: Level Design / Mapping

  1. Sticky Thread Sticky: =IFIS= Modtools Helper

    We created a program for scripting your map in Call of Duty World at War. It will create your gsc's csv's csc's and all the files you need for your FX, Sounds and Loadscreen. Pls have a look at the following youtube tutorial. =IFIS= Modtools Helper tutorial CoD4

    Started by 2bd‎, June 29th, 2011 20:11
    2 Pages
    1 2
    cod5 mapping tool, mod tools helper, scripting help
    • Replies: 19
    • Views: 15,265
    April 18th, 2017, 08:46 Go to last post
  2. Sticky Thread Sticky: Downloading And Installing The Tools

    Now that you have Call of Duty: World at War, and you want to start modding, you need to download and install the Mod Tools. * Download and install the Mod Tools 1.0. * Install Mod Tools 1.0 using the installation instructions down below. * Once completed, download and install Mod Tools 1.2. ( you do not have to download and install 1.1 ) * Now download and install Mod Tools 1.2.1. * Following the installation of 1.2.1 download and install Mod Tools 1.3. * After installing Mod Tools 1.3, download and install Mod Tools 1.4. * Follow the instructions for running Converter and you're good to go!

    Started by CaptCom‎, May 5th, 2009 10:19
    • Replies: 0
    • Views: 5,002
    May 5th, 2009, 10:19 Go to last post
  1. Script runtime error SP map

    I have a script where i the player goes inside a building from the outside and the Ambient changes. but once the player touches the trigger i get this error: Error script runtime error [see console for details type string is not a float here is my script:

    Started by gunrock12‎, September 21st, 2017 17:44
    • Replies: 1
    • Views: 3,135
    September 22nd, 2017, 03:55 Go to last post
  2. Weapons custom call of duty with blender:very easy.all call of duty series

    WEAPONS CUSTOM CALL OF DUTY WITH BLENDER:VERY EASY.ALL CALL OF DUTY SERIESSo I wanted to carry custom weapons from one cod to another cod, but using blender and it was very simple. Here you have a model created and ported with blender. Greseagun cod2 body, accessories cod5 and animations mp40 cod5. Also there are no problems with viewhans. https://www.youtube.com/watch?v=36-yYtuOLxo

    Started by fernandodb‎, April 14th, 2017 18:33
    • Replies: 0
    • Views: 2,099
    April 14th, 2017, 18:33 Go to last post
  3. Help to solve MAX_MAP_NODES error.

    Hello everyone. Unfortunately, the search does not work for me and I did not manage to check whether it was already similar thread. So if it was, I apologize in advance. For some time now I've been working on my multiplayer map and suddenly I encountered a error when compiling. And I still can not find and fix the cause of the error. Here is a fragment of the log related to this error. building curve/terrain collision... Adding brush neighbor bevels...

    Started by Runoved‎, March 25th, 2017 16:14
    • Replies: 3
    • Views: 2,809
    March 26th, 2017, 15:22 Go to last post
  4. Question Help with my 3D

    hi everybody! today I made a samovar (as a russian big teapot), Which is often can see in a russian homes of villages in the kitchen. (made by GMax old easy 3DMax) How quick and easy importing in CoDWaWRadiant, and which settings need for import in the Radiant? need a some easy method

    Started by ArtSerjGaming‎, February 16th, 2017 13:08
    • Replies: 6
    • Views: 3,729
    February 19th, 2017, 05:47 Go to last post
  5. Question Where the skybox setting

    Anybody know the worldspawn setting for Skybox model is skybox_rhi1. :) and more, where is fund setting for sxkybox, really for all skybox model. usualy, a skybox setting can find parts only from all model. :(

    Started by ArtSerjGaming‎, February 14th, 2017 11:08
    • Replies: 1
    • Views: 2,572
    February 15th, 2017, 09:27 Go to last post
  6. SP lvl Prison Source Files Released...

    Here is the source to the sp level I did , Prison... http://download2213.mediafire.com/0c70z52vratg/g66xd476s1kgsf4/prison+source.rar Hope I didn't miss anything, if I did let me know. cheers

    Started by MelVin‎, February 8th, 2017 22:44
    • Replies: 0
    • Views: 2,448
    February 8th, 2017, 22:44 Go to last post
  7. Question Help me with custom actors

    Hi! :) Anybody can help me with one moment. :icon_question: I have idea.. want make ...... and they spawning is custom heads, clothes and weapons However, when all the soldiers spawning as a clones (identical), it looks very strange. 8) how to spawning soldiers with different heads soldier, different uniforms and different weapons (singleplayer). For example, we have chosen the list: - Selected xmodel weapons and equipment for the soldiers:

    Started by ArtSerjGaming‎, January 22nd, 2017 02:28
    • Replies: 8
    • Views: 5,486
    February 8th, 2017, 22:42 Go to last post
  8. Question Help me with actor (SP)

    Tell me, please. for example, we have actor "Cpl. Jackson" (standing beside the player on moment starting the map) and when the map started then we need "Cpl. Jackson" run to another place "location_buker" after 6 seconds after started the map. Next when this "Cpl. Jackson" get the "location_buker" he is actor (model) do hided or delete.. I don't know how correct this do it? Anybody know, how this make it? Help me simple showing, how to do this, please

    Started by ArtSerjGaming‎, January 16th, 2017 14:06
    2 Pages
    1 2
    • Replies: 10
    • Views: 6,854
    February 1st, 2017, 12:59 Go to last post
  9. Question Help me with FX (SP)

    I have idea. :) I understand that in theory is quite possible to do, but how? I want make in map. When I run over a tunnel then I touch trigger_radius (or trigger_multiple) and it launches two effects: - effect of shaking ground in (targetname = location1) on my map (with ability to setting force in time of shaking again), - FX little fall dust from ceiling. I understand that this trigger gives the command to start for the effect of shaking and FX little fall dust from the ceiling when the trigger activited.

    Started by ArtSerjGaming‎, January 15th, 2017 05:45
    • Replies: 4
    • Views: 3,259
    January 18th, 2017, 23:03 Go to last post
  10. Question Help me with script dialogs

    Hi. Advise me please. as i think that i have problem with soundaliases. I see many forums and other sites about this topic but it's no helped me, and I do not understand. This is example how i want to do: example picture Such moment. :) I want to make a dialogue for my allies actors. the like code examples working in all standart maps named_anim.gsc into CoDWaW (SP):

    Started by ArtSerjGaming‎, January 9th, 2017 11:33
    2 Pages
    1 2
    • Replies: 11
    • Views: 6,341
    January 16th, 2017, 13:15 Go to last post
  11. Question Help with moment (SP)

    hi! :) Anybody knows, how to block the movement for player and hide his hand with weapon at the time of the first 5-10 seconds (for example) in loaded of map? something easy example (no large) for try understand and make on the map :) in advance, very thank ----------------------------------- with respect, Sergei

    Started by ArtSerjGaming‎, January 15th, 2017 02:43
    • Replies: 0
    • Views: 2,047
    January 15th, 2017, 02:43 Go to last post
  12. Question Help with trees over snow

    Hi! Any know, How make that all trees were over snow. its FX? :icon_question:

    Started by ArtSerjGaming‎, January 13th, 2017 16:17
    • Replies: 2
    • Views: 3,477
    January 14th, 2017, 01:22 Go to last post

    This Tutorial will try and explain how to add a plane to your multiplayer map. *** NEVER ENTER QUOTATION MARKS *** Mapping Part First we need a model. I used "vehicle_jap_airplane_zero_fly" Place the plane model were you want it to start ( *tip* make it start and end far off map but still inside the skybox, this will ehlp with the disapearing problem; ) Place a script orgin under the plane model and deselect it

    Started by MelVin‎, May 11th, 2009 22:01
    11 Pages
    1 2 3 ... 11
    • Replies: 101
    • Views: 39,662
    January 14th, 2017, 00:49 Go to last post
  14. Making walls, brushes or terrain patches?

    Is there an accepted preference for making walls? I'm talking about brick/stone/cement barrier walls for the edges of the maps and to provide obstacles? I imagine using patches gives more options as far as making curved walls, but in cases where they are straight, does it have any impact on how you choose to construct them?

    Started by hulka‎, July 8th, 2014 10:46
    • Replies: 3
    • Views: 4,820
    January 13th, 2017, 16:04 Go to last post
  15. Map only loads through console /devmap

    I've had this problem for a while. A few maps I've downloaded won't load by selecting them in the map select screen and pressing start, they only load by typing /devmap and the mapname in the console. This happens on mp_cw_strasbourg, mp_frenchvillage and 2 or 3 others. This sux, because you can only play them by the devmap command, so the only mode I can use is free for all, which is a bummer. Well now it's happening on a map I'm making. I'm making a map called mp_breaking_point. compiled my map, and go to select it in game, and same thing, it will only load by typing devmap mp_breaking_point. So I took my new map, renamed it mp_room, and now it loads properly. Any Ideas how to fix this?

    Started by hulka‎, May 16th, 2015 20:07
    • Replies: 4
    • Views: 6,135
    May 18th, 2015, 09:29 Go to last post
  16. mini map on all screens help please

    still have a problem when i compile my map my mini map shows up in game but on my first map it shows up in the team select window before spawning have no idea how i got it done iv edited the map stable as shown in mini map tutorial but have i done it right my map says _desk where it should say mp_kill_kirtz and there is a flash window beffor team selection that says bipod ect it is not like that for normal maps is it? any help on how to do this would be greatly appriciated this map has been a long time in the making started out being called mp_luvulongtime and its sure been that five years and nearly done after raisng infant who is now 4yrs ols

    Started by XtCMrSly‎, April 4th, 2015 16:43
    • Replies: 6
    • Views: 6,570
    May 17th, 2015, 09:33 Go to last post
  17. what app for making loadscreen images

    could anyone please recomend a free app, that does what photo shop does. that will also have the required plugins ect, for creating custom images, for cod world at war. loadscreens and custom textures.

    Started by XtCMrSly‎, February 23rd, 2015 17:50
    2 Pages
    1 2
    • Replies: 14
    • Views: 15,563
    April 4th, 2015, 16:39 Go to last post
  18. s+d bombtrigger where does it go please what does it do

    adding the mp_gamtypes and not quiote sure where im supposed to put the sd_bombtriiger.map partly because im not sure of its function within game it says put it out of play doers that mean out of the playable area of map or just away from the spawns or objective, so far im assuming its the explosion script activater. also are there any k/v im supposed to add to the nuke_a and nuke_b ext as with domination gametype

    Started by XtCMrSly‎, February 22nd, 2015 13:52
    • Replies: 7
    • Views: 8,188
    March 2nd, 2015, 15:56 Go to last post
  19. where to find a moon flare for .sun file

    hi back again does anyone know where i can find a moon flare to use in world of war map to add and use in the sun file iv tried the tutorials and it just places a big default textured square in the sky so im guessing im missing the file or sprite or whatever its called to make the sun look like a moon

    Started by XtCMrSly‎, February 20th, 2015 18:36
    • Replies: 6
    • Views: 6,069
    February 21st, 2015, 19:19 Go to last post
  20. adding dogs to mp maps

    intersting find i had placed a dog actor in kennal for scaleing a dog pound i made, when it spawns its either freindly or not it just stands where its placed growling or panting, looking left and right. but when you add kill streak dogs to the map, it becomes active so i test the dogs in devmap and get attacked by the one unfreindly dog that started to roam the path nodes for the dogs, intersting little kaos mode i thought, it doesnt respawn once killed

    Started by XtCMrSly‎, February 21st, 2015 15:46
    • Replies: 1
    • Views: 4,305
    February 21st, 2015, 19:18 Go to last post

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