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Forum: Help Center

You need help or infos about servers, mods, etc? This is the right spot.

  1. [G13]Modern Spearhead V2

    Hi, I'am trying to set up a ftag server and would like to put latest g13 ftag mod on it but I'am haveing a lot of truble finding a download site with the full mod on it any one got the mod I can download Thanks in advance Sammy

    Started by SuicideSam‎, September 18th, 2016 18:01
    4 Pages
    1 2 3 ... 4
    • Replies: 31
    • Views: 3,766
    December 17th, 2016, 02:19 Go to last post
  2. Linker window info

    Bah! I need to either prevent the linker.exe dos window from automatically closing so I can read through errors. Or at the least if the linker spits out a log file somewhere. Anyone know of either? Thx.

    Started by Sammy00400‎, July 17th, 2016 17:12
    • Replies: 3
    • Views: 603
    July 18th, 2016, 15:21 Go to last post
  3. how do i change an image in a map? like on a billboard...

    I would appreciate assistance with changing an image in a map. I am using winrar to extract the iwd file. And I can get to where the images folder is for a map. I found the image I want to change (ie billboard.iwi) I convert it to dds, and open it in photoshop (photoshop 7) I make my changes, then save it as dds, then convert it back to iwi, then repack the map iwd file.

    Started by 5niper‎, May 22nd, 2016 09:20
    • Replies: 1
    • Views: 757
    May 22nd, 2016, 09:40 Go to last post
  4. prefabs

    I was told I could find a place to upload/download prefabs here, but I'm not able to find it anywhere - wanted to upload a prefab I had made awhile back and haven't been able to get any use out of.

    Started by UndeadClown‎, November 1st, 2014 12:47
    • Replies: 3
    • Views: 3,684
    October 22nd, 2015, 17:42 Go to last post
  5. Bobbing models

    Hi, In the map I am working on I have installed a couple of row boats. I made them larger using modelscale etc. After making them bob by following a tutorial, they have reverted back to their original size. Does anyone know how I can make the bigger. Here is the script if it helps... main() { thread bobbing_think(); } bobbing_think()

    Started by Torq53‎, October 13th, 2014 15:22
    • Replies: 4
    • Views: 4,078
    October 16th, 2014, 15:48 Go to last post
  6. xmodels... from cod5 to cod4...

    This in general seems to be an easy process, if a bit time consuming. I use Tom's utility to export the cod5 model... then use cod4 asset manager to make the xmodel and materials. That all works and they are usable in cod5. But I ran into a snag with a tree. A small tree where the trunk has it's bark texture, which is fine, then the branches/leaves have their own texture, and that one is the issue. If I set the material up as a replace, it shows like the below image... black where there should be nothing. If I set it to blend, the leaves are like shadows. Tried fiddling with settings for decal and such, but can not seem to get the right combination. So wondering if anyone has done this and knows the settings, or has advice. Thanks.

    Started by arbopa‎, September 14th, 2014 12:30
    2 Pages
    1 2
    • Replies: 13
    • Views: 6,342
    September 17th, 2014, 03:59 Go to last post
  7. here is alink to the heli path.gsc i found online to make it easier to view

    http://www.the82ndab.net/Redirect/COD4/mods/obl/maps/mp/_helicopter.gsc this was found searching online no where else if someone could also tell me what i need from this script to get vehicles to follow a certain path that would be great please?

    Started by privateparts‎, July 22nd, 2014 12:42
    • Replies: 4
    • Views: 2,675
    July 23rd, 2014, 17:10 Go to last post
  8. [Solved] Trigger use touch - operating a sliding door/wall?

    I have never used the trigger_use_touch tool, and after running around on the Capts WCastle map, I liked the idea of the secret room behind the fireplace 'bravo' my question is... How do you achieve a nice little addition to a map like that? A. How the trigger works B. How the sliding wall section works Thanks for any help :bowdown: I feel I am quite adapt at the simpler side to mapping now I have a few under my belt, I am now looking into the more difficult parts like effects, sounds, triggers, messages, etc.

    Started by ChuBBz‎, April 18th, 2012 17:23
    3 Pages
    1 2 3
    • Replies: 22
    • Views: 7,595
    July 22nd, 2014, 05:53 Go to last post
  9. cod5 textures to cod4....

    I decided to pull some textures from cod5 to use in 4, because they have a better selection of stuff... I can find the needed colormap, normalmap and spec map's for the textures, convert to dds, and create the textures using those in cod4.... they show up just fine. But it seems no matter what the texture, they look a bit odd in cod4... the more distant, the more they seem to have a pixely sort of shimmer. Just curious if others have seen this, and if perhaps I am missing a setting in the asset manager when making them into cod4 assets. I have made many decals and other textures for use and have never seen such a thing, so perahps there is something strange about the cod5 textures? Dunno...

    Started by arbopa‎, May 6th, 2014 21:22
    • Replies: 5
    • Views: 3,287
    June 24th, 2014, 10:13 Go to last post
  10. Heli Help

    Hi, Just when I thought it was over, Radiant throws some more crap at me. I had the map up and running, and have even posted it on our server. When I went to do some tweaking it threw up a helicopter leave node not found error. I'm guessing that it can't find the leave origin for the heli. After going over the heli's path several times in the map, I went through the map file, and I can't for the life of me see what is suddenly wrong. Could someone please take a look and see if you can spot something.... // entity 1963 {

    Started by Torq53‎, May 19th, 2014 17:32
    • Replies: 2
    • Views: 2,761
    May 20th, 2014, 10:09 Go to last post
  11. Stock sound playing with fx? how?

    I know this is probably a simple thing, but I have had no success :( I have read sound tutorials, and still don't manage to hear anything? e.g. Lets say I use a stock fx for a small fire, in the code for that, there is a ent sound "" or something like that. How do I go about just making a simple stock sound play with that fx? It's probably just me being stupid, but can someone explain in simple steps, just how to play a stock sound with a stock effect. Thanks Gordon

    Started by ChuBBz‎, June 10th, 2013 08:17
    2 Pages
    1 2
    • Replies: 11
    • Views: 5,195
    May 14th, 2014, 11:02 Go to last post
  12. Aacp

    Hi Guys, I am running the open warfare 2 mod but can't change the game type in the AACP, here is config. GUIDS have been removed. //****************************************************************************** // _____ _ _ __ // | _ | | | | | / _| // | | | |_ __ ___ _ __ | | | | __ _ _ __| |_ __ _ _ __ ___ // | | | | '_ \ / _ \ '_ \| |/\| |/ _` | '__| _/ _` | '__/ _ \ // \ \_/ / |_) | __/ | | \ /\ / (_| | | | || (_| | | | __/

    Started by svheckler‎, May 10th, 2014 11:11
    • Replies: 0
    • Views: 2,301
    May 10th, 2014, 11:11 Go to last post
  13. Help!!1...Parse entity error.

    Hi. I have just more or less finished my latest map and disaster has struck. I was just adding a brick to a wall and clicked the E button to align one of the corners. As I moved the corner the brick disappeared. I undid the move and tried again, but it kept disappearing. Radiant then crashed and closed down. When I reopened it, and opened my map I got this error message....." Parse entity not found,unrecoverable error, would you like to edit preferences before closing radiant". I opened a couple of other maps and they opened and closed fine, it is just this map. The last thing I did before opening up tonight was to add an helicopter path. I am now desperate, as I have spent months building the map. I do have a version of it in my usermap folder, but it is not the completed version. Regards

    Started by Torq53‎, May 3rd, 2014 15:15
    2 Pages
    1 2
    • Replies: 10
    • Views: 4,959
    May 7th, 2014, 06:41 Go to last post
  14. extracting ghost sounds

    I want to get the wepon sound files from ghost does anyone know ehere they are located

    Started by privateparts‎, April 6th, 2014 07:52
    • Replies: 3
    • Views: 2,361
    April 8th, 2014, 03:20 Go to last post
  15. bird takeoff

    hi ive been having some trouble getting this to work any ideas please cant find a tut anywhere lol i may be stuck on stupid but any help would be appreciated thanks in advance

    Started by {OSG}Brodie‎, August 2nd, 2013 05:35
    • Replies: 2
    • Views: 1,608
    August 2nd, 2013, 08:12 Go to last post
  16. custom scope

    HI I am trying to replicate wst scope for them as someone has removed all there images from their iwd. The image Below shows the design however i dont know how to get the effect they have created in adobe can someone help me please? I can do a one alpha channel image it is the two tone alpha channel im having problems in achieving.

    Started by privateparts‎, June 13th, 2013 05:17
    • Replies: 1
    • Views: 1,544
    July 15th, 2013, 04:42 Go to last post
  17. Running new Xtreme Mod server and am new to it too.

    Howdy folks, I have just set up a new mod server for my clan, Grumpy Gamers. I am having difficulty in some of the settings. I removed the Xtreme custom scoreboard and am trying to get the regular scoreboard to work. It shows kills, deaths, and all that but the actual total scores all show zero. Second, I would like to know if there is a reference somewhere for all the configuration items available in the game. In other words, what the heck is a DVAR? VAR implies variable, but... And gravity is giving me trouble too. I cannot move it from the default levels. Some mods have neat places to go if you could just jump an extra 6 inches.

    Started by GG-DubyaG‎, June 30th, 2013 09:26
    • Replies: 4
    • Views: 2,695
    July 2nd, 2013, 21:38 Go to last post
  18. copy model to skin?

    I know you can get the skin iwi for a model and modify it to 'reskin' a certain model. Just curious though, is it possible to copy a model, say me_banana_box2 .... and copy the skin and modify it so it is a budwiser box, put the model and skin together in the asset manager to make a 'new' model?

    Started by arbopa‎, June 9th, 2013 18:52
    • Replies: 5
    • Views: 2,056
    July 1st, 2013, 12:38 Go to last post
  19. Compile reflections - font error

    A fellow clan member of mine has just started mapping, he went to compile reflections and got this error:- 'I was running Compile Reflections and got the error "R_Registerfast font/Consolefont Error while reading fonts/consolefont"' Has anyone come across this error as its a new one on me. Although on my machine I find the font in raw/English/font. I suggested he tries a re-install of the mod tools. Chubbz

    Started by ChuBBz‎, June 19th, 2013 05:09
    • Replies: 2
    • Views: 1,650
    June 20th, 2013, 05:05 Go to last post
  20. what are forward/up vectors

    Trying to get some FX working on different angles, I am using the function PlayFx like this : forward_angle = AnglesToForward( turret.angles ); up_angle = AnglesToup( turret.angles ); playfx(explosion, turret.origin,forward_angle,up_angle); the entity "turret" is not static, its position is changing over time. this script doesn't work.

    Started by Blakburn‎, June 16th, 2013 09:15
    • Replies: 0
    • Views: 1,324
    June 16th, 2013, 09:15 Go to last post

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