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Forum: Map Comments

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  1. Problems with Glossi7

    Subject = mp_glossi7 There is a problem with the Allies flag in ctf. The Allied flag is invisible and also appears to share the same space as another entity/model which a player can collide with. I tested this map with the eXtreme+ mod v2.6, v2.7 and v2.8 also the AWE v3.4, PAM v2.03b and a stock server. The only servers where the Allied flag was visible was the eXtreme+ modded servers. We use the eXtreme+ mod, and from v2.6 upward, this mod contains code which allows for invisible flags to be shown, as this is/was not an uncommon occurrence.

    Started by gamester‎, February 13th, 2013 13:45
    • Replies: 0
    • Views: 2,325
    February 13th, 2013, 13:45 Go to last post
  2. Exclamation Problems with Prypiat, Chernobyl

    Downloaded this map and had a look around it, here are my initial findings.... I tested it with the eXtreme+ 2.6 mod On loading my test server I noticed this console error ERROR: xmodel 'vehicle_small_hatch_blue_destroyed' not found ERROR: Cannot find xmodel 'vehicle_small_hatch_blue_destroyed'. ERROR: xmodel 'vehicle_80s_hatch1_brn_destroyed' not found ERROR: Cannot find xmodel 'vehicle_80s_hatch1_brn_destroyed'.

    Started by gamester‎, April 22nd, 2012 20:08
    cod2, map, map testing
    • Replies: 2
    • Views: 2,805
    May 3rd, 2012, 18:25 Go to last post
  3. Problems with Osman map

    Thank You for adding more gametypes. This will help the map reach a wider audience and hopefully have a longer lifespan than a map with only two gametypes would have had. Myself and a colleague from our server gave this map a quick test before we put it on our public server. We only check the map in the CTF gametype, as that's what we play, and our first observations were that the ctf spawns were all spread along a line that extended from the rear of the base to not much further ahead of the flag base, with none advancing near the middle of the map. With such a long distance between flags, and the possibility to meet several spawning enemy when you finally got near to their base, we felt it would hinder players from normal ctf play and would turn them to camping instead. :( We also noted the teleporters, which we immediately disabled, as we feel that they have no real function on this map, and are unrealistic in a WWII setting. (A per server preference) The overall size is...

    Started by gamester‎, February 15th, 2012 19:52
    cod2, map, map testing
    • Replies: 1
    • Views: 1,976
    February 18th, 2012, 06:57 Go to last post
  4. Problems with Izmir map

    Had a run around this map on my test server (running eXtreme+ v2.6 playing ctf) and I have to say that I'm not a lover of transporters, especially when they are near the flags. I would have to disable them if I put this map on our server as they totally interrupt the flow of the gameplay. Perhaps the addition of a dvar to toggle them on/off could be added. This however was not the only problem I found on this map, and it was not long before I was falling/jumping off the map (from several locations). Whilst this could be tolerated to some degree in dm and even tdm, but on ctf servers, especially those that have no option to automatically return a dropped flag after a set amount of time has elapsed, it makes ctf impossible to play if the flag carrier decides to jump off the map with the flag, as although he dies and respawns inside the playable area, the flag remains outside the playable area. I was also able to access around 90% of the rooftops on this map, although I suspect...

    Started by gamester‎, February 3rd, 2012 20:47
    cod2 map
    • Replies: 7
    • Views: 3,613
    February 12th, 2012, 11:28 Go to last post
  5. Dirty Boys town

    I have found some issues with this latest release mp_db_town see-trough texture see-trough texture gap lighting problems

    Started by gamester‎, October 21st, 2011 14:18
    cod2 map, comment, db town, gamester, juke
    • Replies: 2
    • Views: 2,298
    October 22nd, 2011, 23:16 Go to last post
  6. mp_hangout

    mp_hangout Works with the eXtreme+ v2.6 mod and the AWE V3.4 mod, however there are major graphic flaws when in the extreme mod (not checked in AWE). Weapons (and trips) seem to appear and disappear at numerous spots around the map (reminiscent of mp_cargotown). Characters seem to change colour at different spots also. I found a stairway in a building that I had to crouch to get up. Also, 162 spawns for a map this size is a bit OTT. Thanks for keeping CoD2 fresh with a new custom map but I'll wait for the graphic fix before putting this on our server.

    Started by gamester‎, September 18th, 2011 18:53
    cod2 map, hangout, themask
    • Replies: 2
    • Views: 2,166
    September 22nd, 2011, 01:58 Go to last post
  7. Ferme du Loup

    nice map :D works on extreme 2.7 hi, my server runs on the Extreme 2.7 with the high jump with the high jump you can jump over the wall and is outside the map can you make mine fields to the map? ty;)

    Started by Schenk‎, September 4th, 2011 16:02
    chtigreg, cod2 map, ferme du loup
    • Replies: 7
    • Views: 3,201
    September 10th, 2011, 13:49 Go to last post

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