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I have been working on this project for a little while now, should be a fun map when done...
Started something new today, not 100% on where I'm going with it yet, but I'm thinking some type of campsite. :)
No prefabs in this one, 100% my brush work.
Anyone interested in teaming up for something?
Taken from my COD4/CODWAW map I will be releasing the final version of this map, currently available for download on steam (the current version is a WIP)
Some sort of base hidden underground. Lots of rocks.
Something I decided to put together to demonstrate a few important aspects of level design in games.
Inspiration is from a post on artist station
Layout is basically done (80% of zones and spawns are done too):
I started mapping back with Quake II, so those maps seem to stick with me for some reason.
Decided to remake q2dm8.
Got some of the layout done, plans are to fill it with models and details that are more fitting for CoD, :)
Some pictures. The rough is finished. Now I have about 6 with the windows and doors in place. The church is heavily rebuilt from the original. Once I get the windows and doors all in place then I will start the blends on the terrain and start to get more of the foliage, power lines etc in place to start giving the map that "feel". The skybox will be changed to overcast and the map will feature falling snow and fog to create a more gloomy look. Several of the structures still have to be heavily rebuilt as they are just not working for me and for what I have planned. Actually I have already replaced I think about 3 of the original structures with different ones that I like better. All the fences and outer walls have to be replaced with new ones. Still lots to come!!
Still working on some stuff, but I though it would be good to post a preview of Alleyway..
I should have started a Preview for this map a while ago. Grimm's the lead on this one. Hope you all like it...
Hey peeps, Biel here.
I'm going to update some cool screenshots of my WIP map 'Greatmeadow' (Might gonna change the name later, not sure).
The theme of the map is an apocalyps in a town/city that happened.
I do not have any custom weapons and/or scripts YET since I'm very busy with the layout of the map at the moment.
Everything is really pre-alpha so expect some very more details coming up!
Here are about 200+ models that I have extracted recently, just extract the folder to your model export folder in BO3 and enjoy...
Here is the first of the model drops from my latest project, more will follow.
Download link: https://drive.google.com/open?id=0BwMpdOR2ABDON1B4Ql84RHludlU
Here a WW2 German firetruck model i found here http://arch3dmodels.com/fire-truck-ww2-benz-free-3d-model-801.html
All credit goes to the creator of the model Cubus
Here is the second drop of models....enjoy..
I am also working on mp_rus_vill a full conversion from COD4, preview video from COD4.
t has taken a while but I am finally happy to release Borisovka, I would suggest playing with either the boots on the ground mod or COD2 mod......
Steam Workshop link:*http://steamcommunity.com/sharedfiles/filedetails/?id=812421567
Here are sound files, .wav and an amended user_aliases.csv to go with them.
Here are some more WWII assets to download, pristine and destroyed models....enjoy!
Here is a short video of one of my BO3 projects.
Here's first pic of my map mp_Arnhem. Still lots to build,retexture,adding detail and tweaking but it,s a start. The map is build from real life photos from that time September 1944.
Here are some WAW civilian car models, for all to use.
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