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Forum: General Discussion

  1. A New WIP

    Well here is one WIP that I have been working/screwing around on/with lol for several months. I am trying some alpha blending on the roadway, there is smoke coming from a chimmney or two, breakable glass, moving ceiling fans, opening steel gates and wooden doors, some outhouses with a surprise or two lol. It is a map that I believe at this point will be called mp_df_crossroads, check out the pictures and tell me what you think!

    Started by dogface1983‎, February 24th, 2016 17:02
    2 Pages
    1 2
    • Replies: 13
    • Views: 3,446
    November 1st, 2016, 08:32 Go to last post
  2. sad news for the 103 clan

    It is with great sadness that our admin =103=Slugbuster passed away a couple of days ago fighting lukemia for the last three years. known as colin lansley he was well known within the cod community ever since cod started s-k clan s-v clan and L-S clan and the =103= clan people who knew him are very upset and will sorely miss his friendship and positive attitude. May he rest in peace:(

    Started by privateparts‎, July 6th, 2016 13:45
    • Replies: 8
    • Views: 1,363
    July 7th, 2016, 16:02 Go to last post
  3. cod4dev.co.uk

    Hi there all hope you dont mind Capt in the interest of keeping cod4 alive ;) since the demise of the openwarfare mod forums there has been a big spot missing for cod4 development so i revived an old project that i started and abandoned a while back www.cod4dev.co.uk

    Started by {OSG}Brodie‎, October 22nd, 2015 11:07
    • Replies: 3
    • Views: 2,035
    July 5th, 2016, 18:13 Go to last post
  4. A Major Mess Up

    I've been mapping for oh maybe 2 years right, well one day several months ago I hit and ran the converter button by mistake which SCREWED every map I ever touched because I do not keep the gdt's for all the custom textures -------> BAD MOVE lol, now without looking and counting I would say 17 maps however only 5 or 6 I think are my own maps and 1 has recently been deleted from the count and replaced at this site with a newer version. Actually 4 out of maybe 17 maps are ok and the rest, man I really messed up I was tired and trying to finish a map after a long week and that's when it happened, by the time I hit the cancel button I was already screwed. So very soon I will upload all the new versions and give you the links on this tread to download the new ones if you want them. They are all final versions and even being deleted off my computer due to someone hacking my modtools program, hard to believe I know. I came home one day to do some work on a map and everything that had been in...

    Started by dogface1983‎, January 7th, 2016 19:31
    • Replies: 0
    • Views: 1,169
    January 7th, 2016, 19:31 Go to last post
  5. End of COD4

    I was wondering is COD4 finally dead. My servers list show only a few people playing in search and destroy games. Our own server is now hardly used and we can't really justify keeping it going. Regards

    Started by Torq53‎, February 22nd, 2015 15:57
    2 Pages
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    • Replies: 18
    • Views: 12,357
    August 8th, 2015, 23:27 Go to last post
  6. sounds suck, help lol

    I have been working on a map for quite some time now. I have been using all of these from mp_farm ent = maps\mp\_utility::createOneshotEffect( "ambient_runners/mp_farm_water_noise_ud01" ); ent.v = ( 354.0, 9.0, 63.0 ); ent.v = ( 270, 0, 0 ); ent.v = "water_noise_ud"; ent.v = -1; ent = maps\mp\_utility::createOneshotEffect( "misc/cgoshp_drips_a" ); ent.v = ( 354.0, 9.0, 63.0 );

    Started by dogface1983‎, February 23rd, 2015 18:58
    • Replies: 4
    • Views: 2,914
    February 25th, 2015, 09:16 Go to last post
  7. smoke nade ...

    modifed the mp smoke nade fx to help lessen the impact of those that have nvidia cards and use that ambient occlusion ... as more and more often it seems to be used as a 'cheat' ... All I did was edit the stock effect so the smoke is pretty solid black... so there is no more contrast in the smoke that let's you see through it... Not the perfect solution, but it will help stop those that use it from having an unfair advantage. you can include in your map or mod, just include in csv file with: fx,smoke/smoke_grenade_11sec_mp

    Started by arbopa‎, January 3rd, 2015 03:32
    • Replies: 0
    • Views: 1,924
    January 3rd, 2015, 03:32 Go to last post
  8. My WIP

    Enjoy ;) Music by BB King & Tracy Chapman sorry I couldn't get the video to come up but the link is good :)

    Started by dogface1983‎, September 20th, 2014 17:40
    • Replies: 4
    • Views: 4,801
    September 25th, 2014, 07:14 Go to last post
  9. Maya

    I was looking at this : http://www.codutility.com/showthread.php?t=1322 today about the radient to maya exporting and I do not have a MEL script editing anything lol. I have the model that I converted but no way to open it? any help lol? still trying to understand it all anyway :icon_smile_beerchug

    Started by dogface1983‎, September 17th, 2014 15:30
    • Replies: 4
    • Views: 2,784
    September 18th, 2014, 20:00 Go to last post
  10. Looking to team up for a few maps with other mappers.

    Hey Capt. Great to see the site back up!! I felt lost for so long . . . lol Anyways, looking to get back into the mapping scene kinda full time. Have been working on some side projects along the way, but looking to team up with a few mappers to work on some co-op projects. Looking for experienced mappers, not that novice is bad just don't feel like teaching as we go along. I am looking into hosting a VDS to map test with an FTP to share files. I already have a TS3 server for convos and mapping. I also stream my mapping at www.twitch.tv/dirkdangles which helps in the process. Hit me up on this thread or PM me on the site if you are interested! Looking forward to hearing from you all! I can easily work in both COD4 and WAW. Side note - I have a guy that is a coder very interested in WAW and writing some interesting mods for it. I run a FreezeTag mod that he has written. His name is AbneyPark and had a hand in the OW mod with the snipers. Cheers Dirk

    Started by {BHF}Dirk‎, July 7th, 2014 01:46
    2 Pages
    1 2
    • Replies: 13
    • Views: 6,603
    August 30th, 2014, 20:46 Go to last post
  11. extreme redirects

    Hi, I am running extreme x4 mod and I was was wondering if anyone can tell me which files need to go in the redirects. I have... mod.ff of course, then there is zz_client.iwd zz_svr_x4.iwd localised_ English_ voiceover.iwd Do all 4 need to be in ther directs or just ff and client?

    Started by Torq53‎, August 28th, 2014 12:24
    • Replies: 0
    • Views: 1,810
    August 28th, 2014, 12:24 Go to last post
  12. CoD4 X4 WeaponType Projectile Headshot Detection Fix?

    Anyone remember the fix to get weapontype\projectile to detect headshots in eXtreme X4? I am running long rang sniper maps and see X4 is not detecting headshots & awarding extra bonus points for them.

    Started by =CS=Dude4Him‎, August 12th, 2014 10:49
    2 Pages
    1 2
    • Replies: 12
    • Views: 6,403
    August 20th, 2014, 11:34 Go to last post
  13. [COD2/COD4 imagination] Call of Duty 2 & 4 MAP CONTEST [PRIZES TO BE WON]] [EPIC ]]]

    Hello folks, I really love CoD2 and CoD4, and that is why I am going to spend a total of €20-€120 on prizes for the best CoD2 and CoD4 Map makers) What is happening?: - You are to create something special, a map that will last forever. A map that is beautiful. Call of Duty 2:

    Started by aiir‎, May 27th, 2014 15:13
    • Replies: 0
    • Views: 1,690
    May 27th, 2014, 15:13 Go to last post
  14. New toy coming soon

    YES ITS POITENTAILLY 4 GUNS IN ONE A bit of a frankingun tbh but mainly the ghosts svu assault and sniper gold or not ;)

    Started by {OSG}Brodie‎, May 21st, 2014 21:21
    • Replies: 3
    • Views: 2,702
    May 22nd, 2014, 12:01 Go to last post
  15. Lightbulb PeZbot combined with mod

    Hil all ! It's possible to combine a PeZbot mod with other weapon mod. I search a mod look like demon mod, do you know a mod with all new weapons from black ops or mw2 or mw3 with Pezbot ? For example : mp-war-ops v6 with pezbot mod ? It's possible ? THX all ! sorry for my bad skill english... I'm French !

    Started by taakuu‎, April 18th, 2013 14:44
    • Replies: 6
    • Views: 3,745
    May 12th, 2013, 13:04 Go to last post
  16. Custom WAW zombies map; Firing Range live stream

    Hey guys, If any of you play WAW zombies, there is a live stream of a port of firing range to zombies going on in a few minutes. The maps been in the works for about a year and this is the first play we'll see. So yea, go here: http://www.twitch.tv/SwazzyHD#

    Started by flukey.lukey‎, April 15th, 2013 22:35
    • Replies: 0
    • Views: 1,849
    April 15th, 2013, 22:35 Go to last post
  17. Hey People

    Hi Everybody, Its been quite some time since I've dropped in to say Hello! I hope that everyone is well & doing good! Boomer

    Started by boomer62‎, February 25th, 2013 16:27
    • Replies: 2
    • Views: 1,896
    February 27th, 2013, 17:13 Go to last post
  18. trouble up loading sniper map

    hi, im having trouble uploading the new map to your website the map is 35 megs but the when i push the upload it says 355 mb 100% complete any ideas guys.

    Started by privateparts‎, November 10th, 2012 05:30
    • Replies: 4
    • Views: 2,169
    November 10th, 2012, 18:42 Go to last post
  19. Mod or Map Problem?

    Hey Gang, So far I have had 2 people say that while playing bodiam & hellhole using the TDM gametype, they are spawning on top of one another and it becomes of course a spawn fest. I have NO idea how this is possible, the axis and allies spawns are on seperate sides of the bloody map! I test every map and I spawn accordingly to the side(s) I am testing. I make every map set-up the same as far as how many spawns, gametypes etc... As I have mentioned to these guys we run all 5 maps on 4 different mods and have no problems! Anyone have any ideas of wth is going on? Is it the mod or is it the map? Thanks for any help!

    Started by boomer62‎, October 21st, 2012 14:19
    • Replies: 2
    • Views: 1,877
    October 26th, 2012, 16:29 Go to last post
  20. testing game types

    Hey Gang, Quick question! I know about entering /g_gametype and then sab, dom, yadda yadda..... ok heres the question, what command do you enter for Headquarters? I've tried hq, HQ, Headquarters, headquarters and none of these work it goes to FFA everytime... I followed wiki's instructions on making the game type....using a trigger_multiple, key=targetname value=radiotrigger and placing the hq_obj w/e.map in the multi/trigger.... I did 7 of these.... Is there something I'm not doing? because I did the only 2 things they said had to be done for HQ.... HELP? Thanks!

    Started by boomer62‎, September 23rd, 2012 10:38
    • Replies: 4
    • Views: 1,957
    September 23rd, 2012, 23:08 Go to last post

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