View Full Version : Help me with custom actors

January 22nd, 2017, 02:28
Hi! :)

Anybody can help me with one moment. :icon_question:
I have idea.. want make ...... and they spawning is custom heads, clothes and weapons
However, when all the soldiers spawning as a clones (identical), it looks very strange. 8)

how to spawning soldiers with different heads soldier, different uniforms and different weapons (singleplayer).

For example, we have chosen the list:
- Selected xmodel weapons and equipment for the soldiers:
of 1 gun, 2 type of machine guns, 2 rifles, flame thrower and walkie-talkie;
(weapons models: colt, m1garand, thompson, fraggrenade),

- Selected a few types of xmodels heads:
(xmodels heads: char_usa_raider_head1_1, char_usa_marine_head3_4, char_usa_marine_head2_2, char_usa_raider_head3_3),

- Selected a few forms (xmodel of body of fighters):
(xmodels bodyes: char_usa_marine_body1_1, char_usa_raider_body2_1, char_usa_marine_body2_2, char_usa_raider_player_body1_1),

- Selected a few helms (xmodel of helms of fighters):
(xmodels helms: char_usa_marine_helm2, char_usa_raider_helm1, char_usa_marine_wet_helmm, char_usa_raider_helm3).

And how I can make for soldiers who spawning, every time
I go over the trigger_multiple then soldiers random spawning (random: head + helm + body + weapon)?

Once, long ago, I saw an example work but this been Call of duty 2 only, and there been used switch script for rain.
however, as make for allies xmodels, then I don't understand anything.

Need a simple example script how its make for working.
Perhaps someone already has such an example and he can help me with this topic. :(

With respect,
Sergei :)

January 24th, 2017, 03:40
what I did was to use characters from the ame. but you can modify the charactersets but it's a hugge pain if I remember correctly. have you tried naming them?

January 27th, 2017, 11:37
what I did was to use characters from the ame. but you can modify the charactersets but it's a hugge pain if I remember correctly. have you tried naming them?
what is a

...the ame.. i dont understand

January 27th, 2017, 11:57
and MelVin, look, this moment need, When allies to respawning they visual as different allies ) its need a different actors for allies ))

look, this idea:
when I go over respawer_trigger then my reinforcement as allies a different actors.
just now, until my reinforcement for allies as one clone for all allies.
it's strange. You can see:


January 28th, 2017, 08:10
I'll look for the source for my map today, I plain forgot. sorry. but I do beleive you can name the spawners and then it will spawn different characters, but again I'm not sure

February 5th, 2017, 06:02
without randomized weapons for simple actors-model (not a spawners)
weapons randomized only allies spawner to spawning ))

source upload too, but not right now)

February 8th, 2017, 12:12
Now, this is last made a test map and fixed.
full custom actors (actors who insert in a map-file in Radiant) and custom spawners.
and randomized weapons for this actors and spawners too.
all this wrote code only with help from one man from other forum. )



February 8th, 2017, 13:05
source and my one description

February 8th, 2017, 22:42
Looking good so far! thanks for sharing!