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arbopa
June 7th, 2013, 10:38
I know how to make a light and make a null entitity and get it to come out like a spotlight, doing a map where I have some that are various colors, and wondering about how to make the spotlight itself (where the light comes out) 'glow' the same color so it has the effect that it actually is a spotlight... not sure if an fx is the way to go, or perhaps make a copy of the godray texture and edit it to the color needed...

Just curious what others have done...

CaptCom
June 7th, 2013, 10:47
There is a spotlight with a beam already in the models. I used it in a map I never released.

http://208.167.235.167/codutility/screenshots/spotlight.jpg

arbopa
June 7th, 2013, 18:51
thanks, but that's not what I want... this is for an indoor setting, and uses different colored lights, and smaller, think concert hall.

Still struggling to figure out how to go about it. copied the ch_godray out and converted to .dds, loaded, changed from white to red to test, but going back in asset manager something isn't right as it comes into radiant with the black background.